Power level: test-competitive
Approximate number of test games played: 1-10
Original deckbuilder: unknown
Original list: https://www.mtggoldfish.com/deck/4466274#paper
Last updated: 2026-07-22
MAINBOARD
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
4 Urza's Saga
4 Unstable Frontier
1 Wastes
4 Chalice of the Void
3 Ugin, Eye of the Storms
4 Karn, the Great Creator
4 Expedition Map
3 Ensnaring Bridge
2 Mystic Forge
2 Trinisphere
2 All Is Dust
4 Everflowing Chalice
3 Kozilek's Command
1 Inventors' Fair
1 Mountain
1 Karn Liberated
1 Vexing Bauble
1 Pithing Needle
3 Spellskite
SIDEBOARD
1 God-Pharaoh's Statue
1 Ensnaring Bridge
1 Relic of Progenitus
1 Liquimetal Coating
1 Torpor Orb
1 Crucible of Worlds
1 Wurmcoil Engine
1 Sorcerous Spyglass
1 Disruptor Flute
1 The Stone Brain
1 Bottled Cloister
1 Sundering Titan
1 Orbs of Warding
1 Possessed Portal
1 Spine of Ish Sah
My secret tech is Urza's Saga + Unstable Frontier. At upkeep, before Urza's Saga gets it's third counter, transform it into an island. This makes it lose it's Saga type, which means it doesn't get a third counter. However, due to how the layer system works, it will keep it's abilities, because type change is layer 4 and ability gain is layer 6 (so it loses all abilities, then gains abilities which means it has abilities in the end). This means we get to keep the saga around to pump out 1 Karnstruct every turn, which doesn't cost us much if we have tron activated. This fact alone means that we will probably win in grindy matchup that don't have land destruction.