Power level: test-competitive

Approximate number of test games played: 0

Original deckbuilder: ertai

Original list: https://tilde.town/~ertai/mtg/decklists/pioneer/gruul_aggro_combo



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MAINBOARD
4 Badgermole Cub
4 Ouroboroid
4 Nature's Rhythm
4 Fable of the Mirror-Breaker
4 Llanowar Elves
4 Elvish Mystic
1 Ertha Jo, Frontier Mentor
4 Formidable Speaker
4 Stomping Ground
4 Copperline Gorge
1 Duskwatch Recruiter
4 Cragcrown Pathway
4 Multiversal Passage
1 Lair of the Hydra
1 Boseiju, Who Endures
2 Forest
1 Mountain
3 Combat Celebrant
3 Questing Druid
2 Finale of Devastation
1 The Jolly Balloon Man
SIDEBOARD
1 Chord of Calling
2 Storm the Festival
2 Hexing Squelcher
4 Fear of Missing Out
1 Gather Courage
1 Reckless Stormseeker
1 Feral Encounter
1 Fight Rigging
2 Abrade


Combos

todo, there are a bunch of 4 card combos

Play patterns

T1 mana dork T2 Badgermole Cub opens T3 fetch Ouroboroid. If the fetch is Nature's Rhythm, opens T4 fetch Ouroboroid which should win the game.

2 Badgermole + 2 Elves = 12 mana. Finale of Devastation for X=10, fetch Ouroboroid, it gets +10/+10 and puts 11 counters at beginning of combat, making 2 Badgermole attack for 23 x 2

Deckbuilding notes

Sideboard todo