Game Boy Zelda Dungeons

Each of the below is a procedurally generated dungeon, following the aesthetics and mechanics of the Game Boy Zelda titles. The layout and critical path for each is predetermined, but room features, items, and optional chest contents will change with each page refresh.


All were generated by randomly applying these grammar rules to form a mission tree, mapping that tree to 2D space, and populating the space with these room layouts. Full code and explanation on GitHub.