Thomas Althot

Project Portfolio

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MPFW (2025)

MPFW is a game engine that supports Quake maps as its primary level format. Despite the game's age and the forever-active modding community, available documentation on the level format, notably through the Unofficial Quake Specifications, is mostly for Quake's betas which use a slightly different level format. The goal of the project is to eventually reach a state of compatibility throughout not only Quake's own file formats and protocols, but Quake's engine lineage (ie.: Valve Software's Source engine, id's id Tech 3, etc.).

Tech stack

  • Language: C++20
  • Libraries used: raylib, raymath, Asio
  • Main target: Windows

Video Showcase

This video showcases the three main features of MPFW, being compatibility with Quake maps, the integrated development console, and the physics engine.

Links


3BUNE (2022-2025)

3BUNE is a 1-step-install chat client/server based off of the french tribune(bouchot/coincoin) system. Its backend is written in PHP and it works by storing messages in an XML file for compatibility reasons with other coincoins.

3BUNE encapsulates both a coincoin(client) and a bouchot(server), with the bouchot being written in PHP, and the coincoin being written in PHP for server-side rendering plus the client-side trinity; HTML, CSS, and JavaScript. It also adds new markup features for users such as Markdown-style bolding and italicizing and server-defined welcome messages that regulars can trigger upon the arrival of someone new to the conversation.

Links

Tech stack

  • Language: PHP 8, HTML, JS, CSS
  • Libraries used: jQuery
  • Main target: PHP on Raspbian, PHP on Windows