Update 28: + Brightness option. Affects only the look of the game, not mob behavior. 0% is the Alpha-Env classic (total darkness). 50% is vanilla darkness, but transition levels are a bit brighter. Pick your brightness. * Allowed to pick up dropped items in inventory in Creative mode. * Increased the main menu inactivity delay from 10 seconds to 30 seconds. - Removed some secret mob related features from Caves. Update 27 (client): + Crafting recipes are now stored in and loaded from the resources folder Update 26b2: * Fixed the bug that allowed to duplicate item damage to other items of the same type * Block data changes do update chunks properly * Tools are no longer damaged by breaking bushes * Player shadow is no longer rendered on the inventory screen Update 26: + Added an ability to whiten cloth in the client (make it 35) Update 25: + Added fishing. + Added clock. Update 24: * The default size of Climate generation is now the same as in the Halloween generation. Climate snow cover and temperature sky color placements with default settings now match those in Alpha v1.2.0 — Beta 1.7.3. - Removed structures, the /locate command and some other unused stuff Update 23b2 (client): * Fixed mipmapping flows Update 23: + Re-added 3d anaglyph. + Added an option to toggle mipmaps (using Notch’s generation) * Fixed levers not being rendered * Fixed glass rendering its inner panes - Removed color options - Removed postprocessing settings Update 22: + Camera position and rotation optins for main menu simulation * Fixed a vanilla bug: a slime does not always split into smaller slimes Update 21: + Worlds are brighter in Creative. + Window icons for client, previewer and server. + The `--noapplet` argument for the client, which completely disables the use of an applet. This arguably makes the game better, at least on some platforms. However, since vanilla Alpha uses an applet, by default Alpha-Env continues to use an applet as well. * Fixed fullscreen mouse cursor. Update 20b3 (client): + An alternative mode for Shift+F5 that disables snow/rain rendering. Update 20b2 (client): * Fixed postprocessing settings at the first launch. Update 20: + Re-added Far Lands to Surface, Caves and Floating world types. * Minor change for beaches: they are more vanilla now. * Reduced mod file sizes. - Removed Far Lands rendering feature. Update 19: + HSB color customization options for temperature sky. + Titles for different world customization pages. Update 18a: + Sprinting, flying and sprint-flying for Creative mode. + Creative inventory. + Middle click on paintings, minecarts and boats selects the item in your hotbar. This even works in Survival mode if you have this item. * Fixed unsneaking playing step sounds. - Removed the U11 cloth recipe. Now only light gray cloth is crafted from strings again. - Removed start items in Creative mode. - Removed server-side IsomPreview. Update 17: + Unsheared sheep dying from “natural” causes now drop one cloth instead of nothing. * Fixed that animals in singleplayer ate grass 20 times more often than they needed to. * Color settings affect everything, not selected. * Small tweaks for the color settings screen. Update 16b2: * Fixed a number of block related bugs added in the latest update, the most noticeable of which led to suffocation in blocks. * Removed micro-freezing when opening the inventory for the first time (fixed in vanilla in Beta 1.5). - Removed cheated fence and stick. Update 16: + You can no longer escape the world through holes in bedrock. In Sky worlds, you can fall to the very low bottom of the world and die. So the void is completely removed. • Horizontal world boundaries are not rendered yet + New fence placement. Stick allows you to click on fence sides to connect it to or disconnect it from an adjacent block. * Fixed snow/rain rendering on Y=1. * Fixed wood rendering in creative. Update 15: + Pigs eat grass. + Cows eat grass and restore milk. + By eating grass, pigs, sheep and cows (but not chickens) are healed for 1 point (half a heart). + Sheep cloth reduces mob damage by 1 point (half a heart). This means that the bare hand, most items, wooden and golden shovels do zero damage to a sheep with cloth. Zero damage is still an attack, an example from vanilla is an attack with snowballs. + Zombie attack damage increases as health decreases, from 3 to 6. + A burning zombie has a chance to set on fire when attacking. + Wood can be rotated. + Zombie attack animation. * Sheep maximum health has been reduced from 10 points (5 hearts) to 8 points (4 hearts). * Spider maximum health has been reduced from 20 points (10 hearts) to 16 points (8 hearts). * Giant maximum health has been reduced from 200 points (100 hearts) to 100 points (50 hearts). * Zombie attack damage at full health has been reduced from 5 to 3. * Properly fixed sandfalls and gravelfalls. Fixed sand and gravel in snowy areas of the world. * Fixed F1 glitches. Update 14: * Door tweaks. Double doors, pressure plates and other things now work properly. * Fixed lighting in Caves world type and zero sky brightness worlds. * Fixed the liquid generated at the beach level if the beach level is above the sea level (for example, in Caves world type by default). * Fixed the Nether feature preset not having larger gravel beaches. * Fixed newly generated chunks having sandfalls and gravelfalls. Applies to any world types and vanilla Minecraft, but most notably in Caves. * Fixed a vanilla bug that caused mob spawners to not render mobs. * Fixed a vanilla bug with the edit sign message screen. Update 13: + Colored sheeps + Animals no longer despawn + Generated animals + Changed slime allowed levels from 32 to 40 + Inventory tweaks + Touchscreen mode option + Auto-jump + Ctrl item dropping + Armor right clicking * Slimes now despawn * Fixed a vanilla bug when unpausing starts digging blocks Update 12b4 (client): - Removed some debug code. Update 12b3: + When in full health, food is eaten only while sneaking. + Eating food makes healing animation. * Fixed stairs crack particles. Update 12b2: * Fixed a vanilla bug that prevented grass from growing under some blocks. * Re-added a secret. * Water/lava textures now have the same random changes for still, side and flow. Update 12: + Snow may start and end in the main menu. + The main menu GUI (Minecraft logo, buttons, texts) disappears after 10 seconds of inactivity. + The ability to quickly enter an existing world by its ID when starting the game using the Minecraft argument `-loadmap_id X` or `--loadmap_id X`, X = 0–4 for Worlds 1–5. Update 11b3: * The amount of armor you gain from an armor item is now constant for that item and does not decrease with its durability. * Fixed a bug from the previous update that reduced the damage of stone, iron and diamond swords. * Fixed a vanilla bug in the fence rendering code that could cause them to be invisible. Update 11b2: + World naming. You can do it in ANY of the three stages: • Start creating a world by clicking on an empty slot while holding Control, Shift or Alt. You will be able to edit the world name before you start creating it. • Once you are done with the settings for your new world, you can click the Create button while holding Control, Alt or Shift. You will be able to edit the world name before generation begins. • For any existing worlds, simply click on their slot while holding Control, Shift or Alt. * Beta/release tools, swords and armor. * Furnace drops all its items when destroyed. * Saplings and wooden tools and swords are fuel now. Update 11: + Export/import templates for Create world screen. Hold Ctrl. On the server side, use the `new-level-screen` property. + Re-added rain, toggled with Shift+F5. Doesn’t work in Caves, makes snowfall (without snow) above 64 in Floating if there is water (like, it always rains in floating Hell). + Added Climate snow and ice. It uses a biome-like distribution of non-snowy and snowy zones around the world. You can adjust the size of climate generation in customized worlds (TempScale and NoiseScale), and by default it is larger than the Halloween generation. It also varies in height, and you can adjust it (SnowCutoff and SnowScale). Saved chunks of worlds with climates contain 2D maps of ice heights (SnowCovered, X*16+Z). + Added Climate sky color. To use it, set the world sky color to 0. It uses the same scale settings as the snow climate (TempScale and NoiseScale). Saved chunks of worlds with climates contain 2D maps of sky colors (SkyColor, (X*16+Z)*3). + Multiplayer support for both snow heights and sky colors. + Toggle HUD (F1) with 3 modes (hide all; hide all but enable the item/hand, vignette/gradient and player names; enable all), also works in title screen. + Toggling perspective (F5) now has 3 modes instead of using F1. + Smooth camera (F8) with 3 modes (no smoothing, Beta-like mouse smoothing, release-like mouse smoothing) + Camera cheats. Enabling requires at least one of the following: • Java VM argument `-Dnet.minecraft.client.Minecraft.DEADMAU5_CAMERA_CHEATS=true` • Minecraft argument `-DEADMAU5_CAMERA_CHEATS` • Minecraft argument `--DEADMAU5_CAMERA_CHEATS` • Minecraft applet parameter `DEADMAU5_CAMERA_CHEATS` set to `true` Features: • Creature IDs with F3 • IJKL to control camera, numpad add/subtract • Flying and no-clipping: F6, mouse wheel, ascend/descend keys (they are Space and Control by default) • Advanced third person camera: F9, numpad add/subtract, IJKL • Third person camera distance: UO, numpad add/subtract • Field of view: YH, numpad add/subtract • Camera roll: NM, numpad add/subtract • /follow • /goto + The `gradient:true` menu setting is replaced with `overlay:vignette`. Other possible values are `disabled` and `gradient`. * Caves world type generation is slightly changed. * Trees now grow in Cave worlds, although there are not many of them — try increasing their number or using the Rainforest feature preset. * Now you get 6 stairs from 6 blocks, and 1 block from 1 stairs. * Crafting 4×4 strings now gives a random shade of gray instead of just light gray. * Improved slabs, stairs, fences. * Minor improvements. Update 10: * Better title screen performance. Update 9: + `view-distance` server property. + Snow makes snow sound. + Threaded chunk loading/saving for all save formats (both old and McRegion). + Changing color options now updates rendered chunks instead of reloading them. + Creative game mode is made an option, the previous way to set it (applet parameter and game arguments) affect its default value. Cannot be changed in game. + Backported Minecraft release liquid rendering. * The `creative` property is now `true` by default for the server. * The `tick-leaves` property is now `false` by default for the server. * Fixed server crash related to inventory packets. * Worlds are brighter in Creative, especially cave ones. * Color options work correctly with colored blocks (leaves). * Minor fixes. Update 8: + Fullscreen and vsync options. + Huge screenshots. Shift+F2 for PNG, Shift+Ctrl+F2 for TGA. Set the resolution in options.txt. The default is 7680×2240, the minimum is 1×1, the maximum is something around 36450×17700. + Color options. * Isometric screenshots use the scale from options.txt. * Minor fixes. - Removed 3d anaglyph. Update 7: + Konami code. + GUI scale. + Liquid side textures. + More cloth. Sheep drops cloth items in random shades of gray. Light gray cloth is crafted from strings. + Sheeps eat grass and regrow fur. + Creative mode. To use in singleplayer, add the `-creative` or `--creative` argument (or `creative` applet parameter). To use on the server, set the new server property to true (`creative=true`). These two settings (on the client side and on the server side) do not depend on each other, i. e. the client without creative argument/parameter can play creative multiplayer (but not singleplayer), and the client with creative argument/parameter can play survival multiplayer (but not singleplayer). Hold Shift in creative inventory to keep it open on click. + Another server property: `tick-leaves=true`. * Another client-side save fix. * Container screen sky fix. * Mobs no longer pay attention to the title screen camera. * Afterdeath fix. * Title screen world uses “Surface” carver instead of “Bugi74’s Fix” (vanilla carver with simple fix) by default. “Bugi74’s Fix/Hell” carvers remain the default for playable worlds. * More minor fixes. - Removed 4 secrets. Update 6: + "Unlicensed Copy" overlay appears after 5 minutes of the game if the game cannot confirm that you have paid for the game. + 1.8-like torch model. + Increased Caves brightness. + Lava + water = stone. + Infdev 20100415 world generation with a new Mountainous world type. + You can disable large tree generator (including saplings) by setting its N to 0. + Cave generation selection: Surface is just a fixed vanilla generator, Hell is a tweaked Nether generator from Beta, Adventure is the cave generator from releases, Redstone is the Nether generator from releases, Bugi74’s Fix is the Surface but fixed by Bugi74, Bugi’s Hell is the Hell but fixed by Bugi74. Bugi’s Hell is the default generator for the Caves world type, Bugi74’s Fix for others. * Player shadow fix. * Cow model fix (not visible with the old Alpha cow texture). * Fixed overlapping screens. * Fixed option sliders not saving. * Ore and clay feature fixes from Beta 1.6 and Beta 1.7. * Beta-accurate Caves and Floating generators. * Water flow fix. * Online mode fix. * Minor fixes. Update 5 (server): + Server-side IsomPreview Update 4 (client): + Main menu settings. By default, a special world is generated, and the main menu looks like the panorama of Beta 1.8 — 1.12.2, but with a live world. See the menu settings in the titlescreen.txt in the same folder as options.txt: • background Default: Level Set to Background, Default or anything else to have a regular dirt background from Indev. You can specify the path to a PNG texture in the jar, like title/background.png (dirt.png by default). Set to Level, World, or Simulation to use the new default. Set to Panorama or CubeMap to have a static panorama, similar to Beta 1.8 — 1.12.2 (jar/title/bg/panorama*.png). • darkenBackground Default: true Only for normal background. Set to false so that the dirt (or other background texture) does not darken, but looks like the original PNG. It looks better with gradient. • animate Default: true For the normal background, it enables the movement of the camera down, and for simulation and panorama — the movement of the camera to the right along the sine wave. • animationSpeed Default: 1.0 The speed of the camera movement, if animate is true. Set a negative number so that the camera moves in the opposite direction (up or left). • daylightSpeed Default: 2.0 Only for simulation. Sets the speed of the sun, moon, and clouds. By default, 2.0, that is, a day passes in 10 minutes (instead of 20). If the saves/Title/level.dat is edited so that the sky brightness is set to 16, then the sun will always be at the zenith, but this setting will still work for clouds. • lightenSimulation Default: false The simulation on the main menu already has more brightness than normal worlds, but this setting will make the nights even a little brighter. • gradient Default: true Enables the gradient from the Beta 1.8 — 1.12.2 main menu. • blurPanorama Default: 3 Only for CubeMap panorama. Set to 4 or more (27 for example) to increase the blur, and to 1 or 2 to decrease the blur. Set to 0 to disable blur and pixelate the main menu background. • position Default: 0 Only if animate is false. Allows you to set the camera position. Try values like 1000, 6000, etc. You can edit titltescreen.txt without restarting the game — just re-display the main menu. To reset the simulation world, quit the game and delete the Title folder in the saves folder. During the winter, the world generated for simulation has a 25% chance of being snowy, and from December 24 to December 26 inclusive — 100%, at other times of the year it is not snowy, but you can edit the level.dat… Update 3: + Environment presets include Infdev and Beta biomes. + Now you can customize not only world theme environment (cloud color, sky color, fog color, sky brightness and cloud height), but also the generation features. This includes: underground block, ocean/waterfall block, ground blocks, sand/gravel/stone beach blocks and sizes, sea level and beach level; amount of trees, flowers, cacti, mushrooms, reeds and clay, big tree chance. + Feature presets include Beta biomes. + In cave worlds, the zero brightness level now looks like darkness in vanilla. + A lot of minor improvements. * The player will now spawn at the beach height, and not constantly at 64. * A lot of minor fixes. Update 2: + New worlds are now saved in McRegion format. Old worlds are not automatically converted, but you can convert them by changing the version number in their level.dat file. In addition, McRegion format worlds can be converted back to Alpha format by changing the version number to 0. I’m sorry that you have to edit NBT outside of the game: I didn’t consider the need for conversion so important to give it a place in the game GUI. + Fences and wooden stairs are now subject to fire. + Leaves and sponge breaking particles now have the same gravity as in Classic. Breaking leaves is fancy again. + Added quit game button to the main menu (if the client is not running in applet mode). + Cloud, sky and fog colors, sky brightness and cloud height are now stored in a single compound NBT (“Environment”) instead of being stored in the common Data NBT. + Minor improvements. * The world is now saved if you close the game window without exiting the world. Now you can safely exit the game with Alt+F4 and it won’t rollback your world. * An attempt to view a preview of a non-existent world will now lead to nothing, won’t freeze the app and won’t create a bunch of garbage files. * Minor fixes. Update 1: + Implemented Flat. * Grass in Infinite Map Visualizer is now green again. * Fixed Floating generation, now it is identical to Beta 1.6+, as intended. * Minor fixes. Initial Release: + Isometric screenshot with F7, as in Indev. It is saved in PNG format to the user home directory. + Main content: added customization of the generation and environment of each world. You can install your seed. You can turn snow mode on or off. Added themes from Indev: Hell, Paradise and Woods. Added world gen types: Caves, Floating and Flat. + New Minecraft.main arguments: -preview (--preview) starts the Infinite Map Visualizer instead of normal client, --gameDir (-gameDir) changes the working directory for both the client and the preview. + Server now has “level-seed” and “snow” properties. For snow, 1 means random (if allowed), 2 means ON, 0 or any other means OFF. Also added “level-theme” (1 is hell, 2 is paradise, 3 is woods, 0 or any other is normal) and “level-type” (1 is caves, 2 is floating, 3 is flat, 0 or any other is surface). + Flowers and saplings are now subject to fire. + Fixed fire mechanics from Beta 1.2_02: without infinite log burning. Added campfires: if you surround a log with non-flammable blocks, it will burn forever. + Leaves now decay properly (as in Beta 1.1_02). + Added mushroom spreading (as in Beta 1.6, but slightly “lighter”). + Reeds can now be planted on sand. + Added ravines, like in Beta 1.8 but rarer. + Hell has lava instead of water and ice, dirt instead of grass and grass on sand beach surfaces. + Paradise has larger beaches. + Woods has more trees. + “Caves” world type, based on the Slip/Nether gen. Has no sky, has no processing of sky lighting, has an environmental fog. The leaky bedrock bug has been kept for the ceiling. + “Floating” world type, based on the Sky dimension gen. It has a plain colored sky, low clouds and limited snow (if the hell theme is not selected). + “Flat” world type. It has Indev-like sky. + Being too high above the world kills just like being too low below the world. + Slimes can spawn twice as high (up to 32 blocks). + Before creating a world, you can select a generator, set a seed, select a generation theme and turn snow on/off (if you don’t like random). + The main menu background is now animated as in the early Indev. + Fixed and improved caves! + When a player joins, the server tells the client the snow mode, the world type, the cloud height, the sky color, the fog color, the cloud color and the sky brightness. + The world cloud height means the height of the fast clouds. Just like in vanilla, the fancy clouds are at a height of 12 blocks below the fast ones. + Fancy clouds have a texture like in some Infdev. + Zombie is now the default spawner monster instead of pig. + Lighting is now updated as in Beta, which significantly optimizes the framerate and fixes crashes. + World type, generation theme, cloud color, sky color, fog color, sky brightness and cloud height are saved in the world NBT. + Snow mode is incompatible with Floating, Hell and Paradise. + The chance of snow mode for the normal theme remains 25%, as in vanilla, and for the Woods theme it has been increased to 50%. + In Floating, clouds are 100 blocks lower by default. The exception is the Hell theme. + Paradise has an eternal day by default, and clouds are 62 blocks higher by default. + For certain situations, the block on which the player can spawn when creating a world has been changed. + By default, the sky brightness is 15. For the Hell theme the default is 7, for Woods it is 12. If the sky brightness is 16, the sun is always at its peak, as in Paradise by default. + Now total darkness is total darkness, and the shadows are darker now. * Fixed inconsistencies of the loading screen texts. * The underwater overlay is animated in the same way as in Indev. * Fixed infinite log burning. * Fixed leaf decay. * The sapling growth now updates the blocks and does not fail in multiplayer. * Infinite Map Visualizer now uses the same folder as the client, rather than the constant AppDir. * Fixed beaches. * Fixed caves! * Snow mode now works correctly when playing multiplayer. * Fixed crashes due to StackOverflowError.