After a long journey our dwarvers arrive at a place called Truthfullstandards
There's a small stream to the west. A bit to the south there is even a waterfall. In the north east there are mountains. Most of the central area is a large plateau. Most places on the plateau are densely forested, but around the brook and some other places it looks more like a desert. The flora to the east looks a bit weird. I shall have to inspect it later, but first we have work to do. Oddly enough, there seems to be no large wildlife nearby.
I have decided that this will make a great place for a new colony for the Abbey of Clans.
While our miners were excavating the beginnings of our new settlement, my fellow warned me that a cloud of profane vapor was drifting nearby. This could be terrifying news, if only anyone could tell me what profane vapor actually is.
Since the excavations are not ready, I ordered some additional trees to be cut. We'll probably need it.
Some giant one-humped camels have wandered near. At least we are not the only creatures here anymore.
The most important building of our settlement has finally been built! We have a still!
In other news, an initial safe fortress is coming along well. We have a good temporary storage space. We managed to dig out some land just below the surface where we could build some farms We also have dug out a room for several workshops Our carpenter and our mason Selfsame have started creating tools and furniture already.
I finally have an office. Since it's been built I've been keeping to the bookkeeping of the fortress most of the time, but I have been able to delegate several jobs as well. Another great improvement is that we have a dormitory now. I will be glad to sleep in a bed again next time.
We managed to dig out a large dining hall We also made a larger space to move all stone related workshops. The old place was to small to contain all stone, wood and jewelry workshops. We have a place for our trade depot too, for when the expected caravan in autumn comes. The only thing is that we haven't build all these buildings yet.
Because our builders have yet to catch up with the miners, I have ordered the miners to excavate some places below the fortress, to search for valuable materials.
Migrants! Good, we could use a lot of extra hands here. Six new workers should speed up the progress.
I'm putting them to work immediately. All of them can fight.
The cats keep killing a lot of hamsters.
With all the new workers, the jobs are quickly done. All new workshops have been built, the trade depod drawbridge and lever too!
Keamen!
They're still far in the sky. If we don't attract attention to ourselves maybe they pass us.
Our farmers have decided that booze is the only thing we need, and food is just for making booze... I'll have to tell them to keep some plump helmets back.
Today our miners found 2 cavarns! On a single day!
They said that the second cavern had some deep pit. I do not like the sound of that.
I have started creation of a safe water zone. There is a tunnel from just below the waterfall towards the fortress.
When this project was almost finished, I heard good news: The outpost liason and trade caravan have arrived. Something seems odd about this liason though.
The liason appears to be a goblin. How did that ever happen? Well since we don't have any children here there's probably not much to lose
Despite my initial surprise at their choice of the liason, we managed to get along well. I have ordered some ores for iron, since it looks like we won't find any metal that soon.
We traded some of our spare booze for more pickaxes and some leather. The more alcoholic among us did not seem to approve, but in a fortress with 13 dwarves and a properly working wine industry there is not that much need for 150 drinks.
6 new migrants have arrived. Also, we struck tetrahedite earlier. At least some metal production can actually begin now.
Our miners struck hot rocks earlier. I've send them to check it out. If they find magma, we can easily start a great metal industry. Coming to think of it, I should have bought an anvil from the caravan.
Digging near (but above) the hot rocks certainly paid off! We have found a great magma sea with even raw adamantine! I did not know that we were that deep already.
While checking how the other dwarves were doing I suddenly saw Zefon Numbertorch, one of our farmers who was currently on military duty, subling into the entrance. His upper body was gravely wounded with bite marks. I quickly learn that our military, while training outside was attacked by a giant honey badger. They managed to kill it, but Zefon and Kosoth Minstance got wounded Kosoth was had a broken leg. Kosoth was the chief medical dwarf, but he can't help himself now. I'll quickly have to appoint someone else. Abraxas will do.
The wounds seem to heal well fortunately. I'm really glad now with the freshwater basin in the fortress. At least this was the first victory for our military. Shortly afterwards a large rat tried to sneak into the fortress, but the guard dogs attacked it. The military eventually finished the job.
I also found out why nobody is cutting any trees: the militry has claimed all axes.
Nomal keeps building masterwork mechanisms. Next year we will certainly have some trade goods at least.
Thanks to the work of Rovod Workseizures we have produced our first copper bars. Now we can build axes to cut down the trees (the soldiers don't want to give away theirs).
Wait a minute, you're wearing an axe yourself! You're not even in the military, and yet you're not using it to cut trees.
Rovod has finally started felling trees. With the charcoal we can produce now we can create more axes again.
There is still so much to do around here. The fortress needs another anvil for building a magma forge. We should build individual bedrooms. We should forge stronger weapons and armour for our military.
I'm done with all this planning. I'll just stick to day to day managing and bookkeeping. Time for another overseer.