I don’t know the name of the genre where you get orders and have to fulfill them, but this game is that genre. You play Lune, a fledgling witch who just graduated witch school and just opened up Spellcorked! their very own potion shop! And apparently you’re the first witch to leverage modern technology by using your CubeOS crystal “ball” to take orders via emeow and get reviews via Welp. So there’s a daily cycle. Each day you get a few orders, and then you brew, bottle, and ship the potions, and then you go to bed! Throughout the game, you unlock new ingredients. And a large part of the gameplay is figuring out / discovering what effects the items have. I found this part fun!
The creators made a decision not to have ingredients be consumable. Thusly, because you can’t use them up, there has to be some kind of risk somewhere in order for potion making to be fun. The risk is that once you start making the potion, you cannot stop or start over. Consequently, there were times when I accidentally grabbed the wrong ingredient and immediately realized I was making the wrong thing. But I had to continue making the wrong potion, and then bottle it, and ship the wrong potion to the customer. Which felt really bad to me! But I get why the creators made this choice. And it made me feel very extra cautious when getting ready to brew.
The alembic alchemical still took me a very long time to figure out, and to be able to use confidently. It is a whole little mini-game in and of itself, and each of the six alchemical ingredients—and their animations—are so compelling and evocative and unique and magical. I eventually would play the animations on “fast mode” but never once wished that I could skip the animations even though it takes up a lot of time even on fast mode. It’s one of the best parts of the game.
For a Season 1 game, Spellcorked feels half finished: quips and jokes from Beau and Manny, Lune’s familiars, stop about halfway through the game, and the two of them just become background scenery. Correspondence from Faer, Lune’s significant other, stop disappointingly early in the game. Lune themself kind of fade into the background as the game as continues on in silence. Eventually, for lack of anything else to engage with (other than just brewing potions for its own sake) the player might end up deciding to ship potions until you get enough positive reviews to reach Tier 5 on Welp. After which you get a meta email from the Spellcorked developers congratulating you on finishing the game by winning the respect of your former professor. This was a surprise to me because the professor—although they do send Lune a skeptical emeow now and then—never seemed like anybody I should focus on, or whose approval I need.
I think there’s a memory leak in the game somewhere. Twice I noticed the game grind to a very slow crawl. Once, it crashed. And the second time, I proactively restarted the game, after which it worked fine again.
But anyway, this game is awesome and I love it! I find it peculiarly compelling. Many times I told myself I would put the game down after fulfilling these next three orders, only to take a peek at the next day’s orders and decide to just fill them real quick. I will definitely reach for it again in the future when I want to do some cute witchy potion brewing. 5/5 stars!